| Paper Abstract and Keywords |
| Presentation |
2026-03-17 11:30
[Short Paper]
A Fundamental Study on the Effects of Display Resolution and Visual Acuity on Occlusion Countermeasures in Video Games Chao Hu, Hiroto Inoue (Tokyo Denki Univ.) IMQ2025-77 IE2025-154 MVE2025-84 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
In third-person perspective video games, occlusion frequently reduces the visibility of the player avatar. A common countermeasure is to render occluding objects semi-transparent; however, some translucency algorithms are susceptible to variations in screen resolution and viewer visual acuity. This study conducted a subjective evaluation experiment to compare three techniques: alpha blending, Bayer dithering, and blue-noise dithering. The results show that alpha blending provides stable evaluations independent of screen resolution and visual acuity, whereas dithering techniques are more sensitive to these factors. In particular, blue-noise dithering was found to be potentially effective for viewers with lower visual acuity. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
video game / occlusion / alpha blending / dithering / kansei/affective evaluation / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 125, no. 411, MVE2025-84, pp. 328-329, March 2026. |
| Paper # |
MVE2025-84 |
| Date of Issue |
2026-03-09 (IMQ, IE, MVE) |
| ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
IMQ2025-77 IE2025-154 MVE2025-84 |
| Conference Information |
| Committee |
CQ MVE IMQ IE |
| Conference Date |
2026-03-16 - 2026-03-18 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
Okinawa-Sangyoushien-Center |
| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
|
| Paper Information |
| Registration To |
MVE |
| Conference Code |
2026-03-CQ-MVE-IMQ-IE |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
A Fundamental Study on the Effects of Display Resolution and Visual Acuity on Occlusion Countermeasures in Video Games |
| Sub Title (in English) |
|
| Keyword(1) |
video game |
| Keyword(2) |
occlusion |
| Keyword(3) |
alpha blending |
| Keyword(4) |
dithering |
| Keyword(5) |
kansei/affective evaluation |
| Keyword(6) |
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| Keyword(7) |
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| 1st Author's Name |
Chao Hu |
| 1st Author's Affiliation |
Tokyo Denki University (Tokyo Denki Univ.) |
| 2nd Author's Name |
Hiroto Inoue |
| 2nd Author's Affiliation |
Tokyo Denki University (Tokyo Denki Univ.) |
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| Speaker |
Author-1 |
| Date Time |
2026-03-17 11:30:00 |
| Presentation Time |
15 minutes |
| Registration for |
MVE |
| Paper # |
IMQ2025-77, IE2025-154, MVE2025-84 |
| Volume (vol) |
vol.125 |
| Number (no) |
no.408(IMQ), no.410(IE), no.411(MVE) |
| Page |
pp.328-329 |
| #Pages |
2 |
| Date of Issue |
2026-03-09 (IMQ, IE, MVE) |