| Paper Abstract and Keywords |
| Presentation |
2026-03-24 10:00
Background Music Generation depending on Game Situation using Text-to-Music model Tougo Fujisawa, Makoto Murakami (Toyo Univ.) PRMU2025-44 |
| Abstract |
(in Japanese) |
(See Japanese page) |
| (in English) |
The objective of this study is to develop a system that enables independent game developers to easily create background music (BGM), which is often a significant burden in solo game production. Text-to-Music models can generate music from textual input; however, they require descriptions of musical attributes such as genre, mood, and instrumentation. For game developers without specialized musical knowledge, it is not easy to compose such musically detailed descriptions. On the other hand, it is relatively easy to describe the content of game scenes in natural language. Therefore, this study proposes a method for generating game BGM from text that describes scene information. Specifically, text describing the game scene is first transformed into text describing musical attributes using LLM. The resulting text is then provided as input to MusicGen, a Text-to-Music model, in order to generate the game BGM. |
| Keyword |
(in Japanese) |
(See Japanese page) |
| (in English) |
Game Music Generation / Large Language Models / Text-to-Music / MusicGen / Fine-tuning / / / |
| Reference Info. |
IEICE Tech. Rep., vol. 125, no. 424, PRMU2025-44, pp. 17-21, March 2026. |
| Paper # |
PRMU2025-44 |
| Date of Issue |
2026-03-17 (PRMU) |
| ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
| Download PDF |
PRMU2025-44 |
| Conference Information |
| Committee |
PRMU IPSJ-CVIM IBISML ITE-SIP |
| Conference Date |
2026-03-24 - 2026-03-25 |
| Place (in Japanese) |
(See Japanese page) |
| Place (in English) |
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| Topics (in Japanese) |
(See Japanese page) |
| Topics (in English) |
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| Paper Information |
| Registration To |
PRMU |
| Conference Code |
2026-03-PRMU-CVIM-IBISML-SIP |
| Language |
Japanese |
| Title (in Japanese) |
(See Japanese page) |
| Sub Title (in Japanese) |
(See Japanese page) |
| Title (in English) |
Background Music Generation depending on Game Situation using Text-to-Music model |
| Sub Title (in English) |
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| Keyword(1) |
Game Music Generation |
| Keyword(2) |
Large Language Models |
| Keyword(3) |
Text-to-Music |
| Keyword(4) |
MusicGen |
| Keyword(5) |
Fine-tuning |
| Keyword(6) |
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| Keyword(7) |
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| Keyword(8) |
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| 1st Author's Name |
Tougo Fujisawa |
| 1st Author's Affiliation |
Toyo University Graduate School (Toyo Univ.) |
| 2nd Author's Name |
Makoto Murakami |
| 2nd Author's Affiliation |
Toyo University (Toyo Univ.) |
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| Speaker |
Author-1 |
| Date Time |
2026-03-24 10:00:00 |
| Presentation Time |
15 minutes |
| Registration for |
PRMU |
| Paper # |
PRMU2025-44 |
| Volume (vol) |
vol.125 |
| Number (no) |
no.424 |
| Page |
pp.17-21 |
| #Pages |
5 |
| Date of Issue |
2026-03-17 (PRMU) |