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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 7 of 7  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
HCGSYMPO
(2nd)
2023-12-11
- 2023-12-13
Fukuoka Asia pacific Import Mart (Kitakyushu)
(Primary: On-site, Secondary: Online)
Prototype of interactive gameplay viewing system for annotating highlights -- Comic-like decorations in real-time --
Takuma Fukui, Ryosuke Yamanishi, Mitsunori Matsushita (Kansai Univ.)
This paper proposes a prototype of the interactive gameplay viewing system for annotating highlights.
Due to more atten... [more]

HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)

Naoya Kitamura (ePARA)
The term "blind e-sports" is a general term for e-sports involving blind e-sports players. The ePARA has adopted the 2D ... [more]
ICM 2022-07-07
13:50
Hokkaido Tokachi Plaza
(Primary: On-site, Secondary: Online)
An Experimental Study on Impact of Network Quality to On-line Games
Masayuki Yoshida (NTT Com), Hiroshi Shibukawa (The Wave), Yoichi Sato (OSL) ICM2022-12
With the global development of the game industry, competition events for computer games called e-sports are becoming mor... [more] ICM2022-12
pp.11-14
MIKA
(3rd)
2021-10-27
17:00
Okinawa
(Primary: On-site, Secondary: Online)
[Invited Talk] Investigating the Impact of Network and Acoustic Environments on E-Sports Competition
Shigeki Shiokawa, Mari Ueda, Hajime Iwata (Kanagawa Inst. of Tech.)
In recent years, e-sports has been widely spread all over the world. In Japan, the first e-sports competition was held a... [more]
SP, WIT, IPSJ-SLP, ASJ-H [detail] 2021-10-19
10:00
Online Online Automatic Measurement of Shoulder Joint ROM Conducted on Elderly eSports
Shin Morishima, Keisuke Souna, Ryota Ofusa, Tomoji Toriyama (Toyama Prefectural Univ.) SP2021-26 WIT2021-19
Recently, due to the aging of the population, prevention of nursing care is becoming more important. Measurement of acti... [more] SP2021-26 WIT2021-19
pp.12-17
NS, ICM, CQ, NV
(Joint)
2020-11-27
11:20
Online Online A Study on Impact of Network Quality to On-line Games
Masayuki Yoshida (NTT Com), Hiroshi Shibukawa (The WAVE), Yoichi Sato (OSL) ICM2020-28
With the worldwide development of the computer game industry, competition of on-line games called esports has become act... [more] ICM2020-28
pp.44-48
SRW, SeMI, CNR
(Joint)
2020-11-27
16:30
Online Online [Invited Lecture] E-Sports Project and Its Future Prospects
Shigeki Shiokawa (Kanagawa Inst. of Tech.) SeMI2020-41
E-sports, which is defined as a name when a match with computer games or video games is regarded as a sports competition... [more] SeMI2020-41
p.106
 Results 1 - 7 of 7  /   
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