IEICE Technical Report

Online edition: ISSN 2432-6380

Volume 122, Number 175

Media Experience and Virtual Environment

Workshop Date : 2022-09-08 - 2022-09-09 / Issue Date : 2022-09-01

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Table of contents

MVE2022-9
[Short Paper] Proposed Transition Method between Real and VR Environments Using Video See-Through AR and Physical Doors to Improve VR Experience
Takara Fujisawa, Kizashi Nakano, Monica Perusquia-Hernandez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa (NAIST)
pp. 1 - 2

MVE2022-10
Promoting Open Innovation through the Formation of a CG/VR Technology Exploration Organization in a Consulting Firm -- 3D virtual lab Establishment --
Sion Asada, Takuto Yoshino, Hiro Sato, Toshihiro Gomi, Takashi Usui, Ayumu Nishimura (MIMIGURI)
pp. 3 - 8

MVE2022-11
Gamified English Conversation Learning System with Characters -- Gesture Scoring in Simulated Face-to-Face Communication Phase --
Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.)
pp. 9 - 14

MVE2022-12
[Invited Talk] The Future of Metaverse and Digital Game -- Metaverse, Smart City, Digital Game, and AI --
Youichiro Miyale (Rikkyo)
p. 15

MVE2022-13
Presentation Slide Assessment System using Visual and Semantic Segmentation Features
Shengzhou Yi (UTokyo), Junichiro Matsugami (Rubato), Toshihiko Yamasaki (UTokyo)
pp. 16 - 21

MVE2022-14
Self-Supervised Learning for Echo Chamber-aware Friend Recommendation
Luwei Zhang, Toshihiko Yamsaski (UTokyo)
pp. 22 - 25

MVE2022-15
An Image Recognition Model of Danger Objects for Diverse Clients using Federated Learning
Yasuhiro Nitta, Ryo Yonetani, Maki Sugimoto, Hideo Saito (Keio Univ.)
pp. 26 - 31

MVE2022-16
Visualization method of movement trajectory in outfielder's fly ball catching technique using baseball video
Shunzo Yamagishi, Hidehiko Shishido, Yoshinari Kameda, Itaru Kitahara (Univ. of Tsukuba)
pp. 32 - 37

MVE2022-17
[Invited Talk] Metaverse Experience
Shingo Meguro (HDY)
p. 38

Note: Each article is a technical report without peer review, and its polished version will be published elsewhere.


The Institute of Electronics, Information and Communication Engineers (IEICE), Japan