Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
IN |
2021-01-19 10:55 |
Online |
Online |
A Study on Humanization Elements for Enabling Game AI to Behave Human-like in Othello Yuta Yoshida, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2020-51 |
Currently, there are researches on the "strength" of game AIs in various games. In previous researches, a game AI's beha... [more] |
IN2020-51 pp.43-48 |
NC, IBISML, IPSJ-MPS, IPSJ-BIO [detail] |
2019-06-18 13:30 |
Okinawa |
Okinawa Institute of Science and Technology |
Hybrid Reinforcement and Imitation Learning for Human-Like Agents Rousslan Fernand Julien Dossa, Xinyu Lian (Kobe Uni), Hirokazu Nomoto (EQUOS RESEARCH), Takashi Matsubara, Kuniaki Uehara (Kobe Uni) NC2019-16 IBISML2019-14 |
Reinforcement learning methods achieve performance superior to humans in a wide range of complex tasks and uncertain env... [more] |
NC2019-16 IBISML2019-14 pp.69-74(NC), pp.91-96(IBISML) |
CCS |
2018-11-23 10:50 |
Hyogo |
Kobe Univ. |
A Human-Like Agent Based on a Hybrid of Reinforcement and Imitation Learning Xinyu Lian, Rousslan Fernand Julien Dossa (Kobe Univ.), Hirokazu Nomoto (EQUOS RESEARCH), Takashi Matsubara, Kuniaki Uehara (Kobe Univ.) CCS2018-41 |
Reinforcement learning (RL) makes it possible to build an efficient agent that handles tasks in complex and uncertain en... [more] |
CCS2018-41 pp.45-50 |
WIT, IPSJ-AAC |
2017-03-11 11:50 |
Ibaraki |
Tsukuba University of Technology (Kasuga Campus) |
Development of a hand robot that signs tactile finger alphabets for deafness-based deafblind persons
-- Applying Human-like Multiple DoF Robotic Hand -- Tatsuya Seki (UEC), Koichi Mori (NRCD), HIroshi Yokoi (UEC) WIT2016-87 |
Deafblind people have three barriers of communication, information acquisition, and movement. Particularly, deaf-based d... [more] |
WIT2016-87 pp.103-106 |
HCS |
2015-01-30 15:00 |
Kagawa |
Bay Resort Hotel Shodoshima (Shodoshima, Kagaewa Pref.) |
[Poster Presentation]
Choosing Action Strategy of Pokemon Non Player Character Based on Intention Estimation of the Human Player Yasuto Tsuchisaka, Motoyuki Ozeki, Natsuki Oka (KIT) HCS2014-83 |
Pokemon is one of the famous video games.
The interesting part of this game is to guess invisible information and the i... [more] |
HCS2014-83 pp.61-66 |
ET |
2014-06-14 14:55 |
Shizuoka |
Shizuoka Univ. (Hamamatsu Campus) |
Automatic Generation of Metaphoric Gesture for a Human-like Embodied Agent and its Application to Learning Materials Naoya Shioiri, Toshiki Hanawa, Dai Hasegawa, Shinichi Shirakawa, Hiroshi Sakuta, Kouzou Ohara (Aoyama Gakuin Univ.) ET2014-17 |
We develop metaphoric gesture generation mechanism and investigate the effects of metaphoric gesture
performed by Pedag... [more] |
ET2014-17 pp.51-56 |
HCS |
2013-11-09 15:05 |
Osaka |
Osaka Univ. (Toyonaka) |
Evaluating human-likeness of an Android by a Non-Zero-Sum Repeated Game Yudai Miyake, Kazunori Terada (Gify Univ.), Masahiro Yoshikawa (NAIST), Yoshio Matsumoto (AIST), Hideyuki Takahashi (Osaka Univ.), Akira Ito (Gify Univ.) HCS2013-63 |
The present study investigated whether humans treat an android robot as
a human-like interactive agent by using a repea... [more] |
HCS2013-63 pp.73-78 |
CNR |
2012-10-12 10:00 |
Okinawa |
OIST (Okinawa) |
Building a human-like conversational android based on large amount of chat data Toshiaki Nishio, Yuichiro Yoshikawa, Yutaka Nakamura (Osaka Univ), Hiroshi Ishiguro (Osaka Univ/ATR), Rollo Carpenter (Existor) CNR2012-10 |
To build a robot that interacts with humans in human-like ways, it should be provided with a capability of verbal commun... [more] |
CNR2012-10 pp.27-32 |
PRMU |
2007-12-14 14:30 |
Hyogo |
Kobe Univ. |
[Fellow Memorial Lecture]
Image Processing Looking Toward Human Communication Understanding Naoki Mukawa (Tokyo Denki Univ.) PRMU2007-151 |
I started my research work with image coding and have extended my interests to computer vision, scene analysis and human... [more] |
PRMU2007-151 pp.89-94 |