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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 9 of 9  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
IN 2021-01-19
10:55
Online Online A Study on Humanization Elements for Enabling Game AI to Behave Human-like in Othello
Yuta Yoshida, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2020-51
Currently, there are researches on the "strength" of game AIs in various games. In previous researches, a game AI's beha... [more] IN2020-51
pp.43-48
NC, IBISML, IPSJ-MPS, IPSJ-BIO [detail] 2019-06-18
13:30
Okinawa Okinawa Institute of Science and Technology Hybrid Reinforcement and Imitation Learning for Human-Like Agents
Rousslan Fernand Julien Dossa, Xinyu Lian (Kobe Uni), Hirokazu Nomoto (EQUOS RESEARCH), Takashi Matsubara, Kuniaki Uehara (Kobe Uni) NC2019-16 IBISML2019-14
Reinforcement learning methods achieve performance superior to humans in a wide range of complex tasks and uncertain env... [more] NC2019-16 IBISML2019-14
pp.69-74(NC), pp.91-96(IBISML)
CCS 2018-11-23
10:50
Hyogo Kobe Univ. A Human-Like Agent Based on a Hybrid of Reinforcement and Imitation Learning
Xinyu Lian, Rousslan Fernand Julien Dossa (Kobe Univ.), Hirokazu Nomoto (EQUOS RESEARCH), Takashi Matsubara, Kuniaki Uehara (Kobe Univ.) CCS2018-41
Reinforcement learning (RL) makes it possible to build an efficient agent that handles tasks in complex and uncertain en... [more] CCS2018-41
pp.45-50
WIT, IPSJ-AAC 2017-03-11
11:50
Ibaraki Tsukuba University of Technology (Kasuga Campus) Development of a hand robot that signs tactile finger alphabets for deafness-based deafblind persons -- Applying Human-like Multiple DoF Robotic Hand --
Tatsuya Seki (UEC), Koichi Mori (NRCD), HIroshi Yokoi (UEC) WIT2016-87
Deafblind people have three barriers of communication, information acquisition, and movement. Particularly, deaf-based d... [more] WIT2016-87
pp.103-106
HCS 2015-01-30
15:00
Kagawa Bay Resort Hotel Shodoshima (Shodoshima, Kagaewa Pref.) [Poster Presentation] Choosing Action Strategy of Pokemon Non Player Character Based on Intention Estimation of the Human Player
Yasuto Tsuchisaka, Motoyuki Ozeki, Natsuki Oka (KIT) HCS2014-83
Pokemon is one of the famous video games.
The interesting part of this game is to guess invisible information and the i... [more]
HCS2014-83
pp.61-66
ET 2014-06-14
14:55
Shizuoka Shizuoka Univ. (Hamamatsu Campus) Automatic Generation of Metaphoric Gesture for a Human-like Embodied Agent and its Application to Learning Materials
Naoya Shioiri, Toshiki Hanawa, Dai Hasegawa, Shinichi Shirakawa, Hiroshi Sakuta, Kouzou Ohara (Aoyama Gakuin Univ.) ET2014-17
We develop metaphoric gesture generation mechanism and investigate the effects of metaphoric gesture
performed by Pedag... [more]
ET2014-17
pp.51-56
HCS 2013-11-09
15:05
Osaka Osaka Univ. (Toyonaka) Evaluating human-likeness of an Android by a Non-Zero-Sum Repeated Game
Yudai Miyake, Kazunori Terada (Gify Univ.), Masahiro Yoshikawa (NAIST), Yoshio Matsumoto (AIST), Hideyuki Takahashi (Osaka Univ.), Akira Ito (Gify Univ.) HCS2013-63
The present study investigated whether humans treat an android robot as
a human-like interactive agent by using a repea... [more]
HCS2013-63
pp.73-78
CNR 2012-10-12
10:00
Okinawa OIST (Okinawa) Building a human-like conversational android based on large amount of chat data
Toshiaki Nishio, Yuichiro Yoshikawa, Yutaka Nakamura (Osaka Univ), Hiroshi Ishiguro (Osaka Univ/ATR), Rollo Carpenter (Existor) CNR2012-10
To build a robot that interacts with humans in human-like ways, it should be provided with a capability of verbal commun... [more] CNR2012-10
pp.27-32
PRMU 2007-12-14
14:30
Hyogo Kobe Univ. [Fellow Memorial Lecture] Image Processing Looking Toward Human Communication Understanding
Naoki Mukawa (Tokyo Denki Univ.) PRMU2007-151
I started my research work with image coding and have extended my interests to computer vision, scene analysis and human... [more] PRMU2007-151
pp.89-94
 Results 1 - 9 of 9  /   
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