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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 75  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
TL 2023-09-10
15:20
Online
(Primary: Online, Secondary: On-site)
A Proposal for an Anime Analysis Method Using Dialogue Analysis -- Latent Semantic Analysis of Dialogues in Japanese Anime --
Rieko Fujita, Akinori Takada (Ferris Univ.) TL2023-13
Anime culture is thought to be one of Japan's representative pop culture and is popular among many people in Japan and a... [more] TL2023-13
pp.30-35
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-17
11:10
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Data Collection Protocol, Tool and Analysis for Avatar Facial Animation
Ryosuke Miyawaki, Monica Perusquia-Hernandez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa (NAIST) IMQ2022-72 IE2022-149 MVE2022-102
Accurate facial displays are necessary to convey perceptual speech characteristics in avatar animations. Recently, data-... [more] IMQ2022-72 IE2022-149 MVE2022-102
pp.266-271
PRMU 2020-12-17
10:15
Online Online Synthesize talking anime-heads images by tunneling through human-heads domain
Shun Fujiuchi, Ryo Hachiuma, Kunihiro Hasegawa, Hideo Saito (Keio Univ.) PRMU2020-39
Avatars are widely used on the Internet to establish non-verbal communication without exposing one's physical identity. ... [more] PRMU2020-39
pp.7-11
HIP, HCS, HI-SIGCOASTER [detail] 2020-05-15
10:20
Online Online Does perception of writing trajectory facilitate letter writing acquisition? -- Russian alphabet learning for Japanese novices --
Daisuke Tanaka, Kaito Asada (Tottori Univ.) HCS2020-11 HIP2020-11
The objective of this study was to confirm the effect of animation in letter writing acquisition. For Forty-six Russian ... [more] HCS2020-11 HIP2020-11
pp.53-57
ET 2019-09-06
14:20
Ibaraki Tsukuba University of Technology A Machine Learning-based Character Identification System for the Visually Impaired to Enjoy Broadcast Animations
Yu Yoshino, Kazuki Nakada, Makoto Kobayashi, Iwao Sekita, Hisayuki Tatsumi (NTUT) ET2019-31
This study aims to assist visually impaired individuals by focusing on the following problems that arise at the time of ... [more] ET2019-31
pp.35-40
TL 2019-07-14
12:00
Tokyo Waseda University Structuralism Analysis of Morality Transition in Japanese Animation Series -- As an Methodology of Language Analysis. --
Sakimoto Haruka, Takada Akinori (Ferris Univ) TL2019-2
The values of audiences can be known by analyzing appealing structure of entertainment products such as animations and c... [more] TL2019-2
pp.7-12
MVE 2018-10-26
15:25
Hokkaido   Comparison Analysis of 2D Cel Animation and 3DCG for Creating 2D Cel Animation from 3DCG
Kei Kitahata, Yuji Sakamoto (Hokkaido Univ.) MVE2018-36
In this paper, it was examined what is the difference between 3DCG and 2D animation in still images. Images of 3DCG, too... [more] MVE2018-36
pp.99-104
SIP, EA, SP, MI
(Joint) [detail]
2018-03-20
13:30
Okinawa   Development of masticatory motion analysis system for VR -- 3D modeling --
Kyosuke Mizukami, Yasuhiro Komaki, Yuto Araseki, Tensuke Koyama, Yoshihiko Hayakawa (Kitami Inst. of Tech.) MI2017-97
When considering wanting to develop software using VR (abbreviation of Virtual Reality, hereinafter referred to as VR) i... [more] MI2017-97
pp.111-114
CQ, MVE, IE, IMQ
(Joint) [detail]
2018-03-09
11:40
Okinawa Okinawa Industry Support Center A method for creating dining animation using reinforcement learning
Takumi Hatakeyama, Masahiro Ura, Kazunori Miyata (JAIST) IMQ2017-51 IE2017-143 MVE2017-93
Dining has a great diversity and there is no correct answer. It differs from person to person, and depends on environmen... [more] IMQ2017-51 IE2017-143 MVE2017-93
pp.143-148
PRMU, MVE, IPSJ-CVIM [detail] 2018-01-18
11:25
Osaka   Research on Personification Presentation based on Personal Emotional Expression using Intel RealSense
Takuto Hirukawa, Masayuki Kashima, Shinya Fukumoto, Kiminori Sato, Mutsumi Watanabe (Kagoshima Univ.) PRMU2017-119 MVE2017-40
Currently, interactive games and VR systems using three dimensional avatars are being developed. They are based on human... [more] PRMU2017-119 MVE2017-40
pp.69-74
SP, IPSJ-SLP
(Joint)
2017-07-27
14:30
Miyagi Akiu Resort Hotel Crescent [Invited Talk] Synthesis, Recognition and Conversion of Various Speech Using Deep Learning and Their Applications
Takashi Nose (Tohoku Univ.) SP2017-16
This paper focuses on synthesis, recognition and conversion of various speech in the speech processing using deep learni... [more] SP2017-16
pp.3-8
ET 2017-03-10
10:05
Ehime National Institute of Technology, Niihama College An Animation Presentation System that Presents at User's Favorite Speed
Noriaki Sogo, Kazuhiro Shigeta (NIT,Kagawa) ET2016-95
To present an animation comfortably, it is desirable to present it at the user’s favorite speed. We proposes a new anima... [more] ET2016-95
pp.7-12
IMQ 2016-12-16
13:30
Tokyo Tokyo University of Technology [Invited Lecture] Reflectance and Shape Estimation for Digital Illustrations
Hideki Todo (TUT) IMQ2016-16
Although many photorealistic relighting methods provide a way to change the illumination of objects in digital photograp... [more] IMQ2016-16
pp.1-6
WIT 2016-10-16
14:35
Saga Karatsu Royal Hotel (Saga pref.) Development of automatic sign language animation system to express weather warnings
Makiko Azuma (NHK), Nobuyuki Hiruma (NHK Engineering System), Tsubasa Uchida, Taro Miyazaki (NHK), Seiki Inoue (NHK Media Technology), Shuichi Umeda, Naoto Kato (NHK) WIT2016-35
We have been conducting research on sign language CG animation for improving information accessibility towards deaf peop... [more] WIT2016-35
pp.11-15
ITE-ME, IE, EMM, LOIS, IEE-CMN [detail] 2016-09-16
15:30
Aichi Aichi Prefectural University A Study on Colorization in Photo-Realistic Facial Animation Synthesis from Text Based on HMM and DNN with Animation Unit
Kazuki Sato, Takashi Nose, Akinori Ito (Tohoku Univ.) LOIS2016-27 IE2016-64 EMM2016-53
We propose a technique for synthesizing photo-realistic facial animation from a text based on hidden Markov model (HMM) ... [more] LOIS2016-27 IE2016-64 EMM2016-53
pp.67-72
SIS 2016-03-10
15:50
Tokyo Tokyo City Univ. Feature Point Extraction from A Manga-Style Illustration of A Facial Image Using SIFT and Color Features as A Feature Vector
Shun Aoki, Ryusuke Miyamoto (Meiji Univ.) SIS2015-59
Several schemes have been proposed to localize facial parts in natural imamges accurately because many practical applica... [more] SIS2015-59
pp.63-68
HCGSYMPO
(2nd)
2015-12-16
- 2015-12-18
Toyama Toyama International Conference Center A Study on Sign Language Animation using Editing and Synthesis of Sign Language Motion Parts
Seiki Inoue, Tsubasa Uchida, Naoto Kato, Taro Miyazaki, Shuichi Umeda, Makiko Azuma, Nobuyuki Hiruma (NHK), Yuji Nagashima (Kogakuin Univ.)
For increase of sign language TV programs, we have been conducting research on Japanese sign language (JSL) animation us... [more]
HCGSYMPO
(2nd)
2015-12-16
- 2015-12-18
Toyama Toyama International Conference Center Evaluating facial expression animations generated by impression transformation operation on the morphable 3D face model
Kazuya Horii, Yoshihiro Kawakami, Yudai Arai, Yoshinori Inaba, Shigeru Akamatsu (Hosei Univ.)
An approach to creating 3D animation of facial expression generation might be use of a motion capture system for dynamic... [more]
HCGSYMPO
(2nd)
2015-12-16
- 2015-12-18
Toyama Toyama International Conference Center Mouth Pattern Synthesis System for Sign Language CG Animation
Naoto Kato, Taro Miyazaki, Seiki Inoue, Tsubasa Uchida, Makiko Azuma, Shuichi Umeda, Nobuyuki Hiruma (NHK), Yuji Nagashima (Kogakuin Univ.)
This paper describes a mouth pattern synthesis system for Sign Language CG(Computer Graphics) Animation. In Japanese Sig... [more]
HCGSYMPO
(2nd)
2015-12-16
- 2015-12-18
Toyama Toyama International Conference Center Development and evaluation of automatic sign language animation system to convey the weather information.
Makiko Azuma, Nobuyuki Hiruma, Tsubasa Uchida, Taro Miyazaki, Shuichi Umeda, Seiki Inoue, Naoto Kato (NHK)
We have been conducting research on sign language CG animation for improving information accessibility towards deaf peop... [more]
 Results 1 - 20 of 75  /  [Next]  
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