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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 28  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
TL 2023-06-10
(Primary: Online, Secondary: On-site)
A Study of Learning Environment Design and Analysis Using the Metaverse -- Practical Use of Digital Ethnography Techniques in the Design and Analysis --
Yasushi Tsubota (KIT), Eiji Tomida (Ehime Univ.) TL2023-1
 [more] TL2023-1
TL 2022-12-11
Online Online A study of English spiral-based learning using online reflection forms -- Adaptation of speech instruction by teachers, sharing of experiences among students and introduction of systematic reflection --
Yasushi Tsubota (KIT), Yoshitaka Sugimoto (Tezukayama Gakuin Univ.) TL2022-33
 [more] TL2022-33
TL 2022-12-11
Online Online Resilience of Beginning Teacher in Elementary School -- Self-Study by Teacher Educators to Support Alumni --
Eiji Tomida (Ehime Univ.), Yoichiro Nonaka (Kochi Univ.), Shuhei Miwa (Shinshu Univ.), Yasushi Tsubota (KIT) TL2022-29
 [more] TL2022-29
TL 2022-07-10
Online Online A study of the educational use of Interactive Digital Narrative
Yasushi Tsubota (KIT), Eiji Tomida (Ehime Univ.) TL2022-5
 [more] TL2022-5
TL 2022-07-10
Online Online Linguistic landscapes and language understanding through scan translation of English
Yasushi Tsubota (KIT), Miwa Morishita (KGU), Yasunari Harada (Waseda Univ.), Yuko Hiramatsu (Chuo Univ.), Masashi Saraki (Meiji Univ.) TL2022-9
 [more] TL2022-9
TL 2022-07-10
Online Online Linguistic landscapes and language understanding through scan translation of Chinese and other languages
Yasushi Tsubota (KIT), Miwa Morishita (KGU), Yasunari Harada (Waseda Univ.), Atsushi Ito (Chuo Univ.), Tomiko Yuyama (Tokyo Metoropolitan Univ.) TL2022-10
 [more] TL2022-10
TL 2022-03-13
Online Online Educational Virtual Reality that promotes Emergent Narratives
Yasushi Tsubota (KIT), Eiji Tomida (Ehime Univ.) TL2021-45
The meaning of fiction is “the act of making something that is not true”. The term is sometimes used negatively because ... [more] TL2021-45
TL 2021-12-18
Online Online Examining the Possibility of Using Minecraft for English Language Education
Yasushi Tsubota (KIT), Eiji Tomida (Ehime Univ.) TL2021-24
This research meeting has a special session on "Learning in Sandbox Environments". In this paper, we took up Minecraft, ... [more] TL2021-24
TL 2021-12-18
Online Online Effect of Afterschool Project using Minecraft and Discord -- A Case Study on Aidai Minecraft --
Eiji Tomida (Ehime Univ.), Yasushi Tsubota (KIT) TL2021-27
Abstract Aidai Maicra is an afterschool project for elementary and secondary school students, sponsored by Faculty of ... [more] TL2021-27
TL 2021-12-18
Online Online Enhancement of Speech and Reading Comprehension Activities Based on Reflection of English Extensive Reading and Oral Reports -- A Study on the Construction of a Loop Organically Connecting Out-of-Class Extensive Reading and In-Class Activities --
Yoshitaka Sugimoto (TGU), Yasushi Tsubota (KIT) TL2021-30
This empirical study examines the correlation between the increase in reading volume and the increase in reading speed (... [more] TL2021-30
TL 2021-07-03
Online Online Students' Speech Collection and Analysis on Multi-party Conversations in Online Foreign Language Learning Course
Yasushi Tsubota (KIT), Eiji Tomida (Ehime Univ.) TL2021-3
Thought and Language Group in IEICE has had various discussions on various types of multi-person conversations, but due ... [more] TL2021-3
TL 2021-07-03
Online Online Significance of Classroom "Noises" in Autonomous Mutual Learning
Yasunari Harada, Akatsuka Yuya (Waseda U.), Lisa Nabei (Tokai U.), Yasushi Tsubota (KITech), Miwa Morishita (Kobe Gakuin University) TL2021-5
The authors have collected audio and video recordings of students interacting among themselves in tasks intended to help... [more] TL2021-5
Online Online
Yasushi Tsubota (KIT)
Online Online Online Visualization of Online Oral Interactions
Takeshi Mizumoto (Hylable Inc.), Yasushi Tsubota (KIT), Miwa Morishita (Kobe Gakuin Univ.), Yasunari Harada (Waseda Univ.)
TL 2019-12-22
Ehime   Proactive, Dialogic, and In-depth Learning in Comprehensive Geography -- In parallel with STEAM education and internationalization in Nanyo junior/senior school --
Yoshinori Yoshizawa, Yoshitaka Sugimoto (Nanyo), Yasushi Tsubota (KIT) TL2019-52
 [more] TL2019-52
TL 2019-03-18
Tokyo Waseda University Development of mathematical literacy through an exhibition of their learning -- Practices of STEAM education in a Junior High School --
Kazuma Honda, Kenji Yano (Nanyo J.H.S), Yoshitaka Sugimoto, Yasushi Tsubota (K.I.T.) TL2018-54
 [more] TL2018-54
TL 2018-06-17
Hyogo Kobe Gakuin University (Port Island Campus) Designing English Communication Activities based on STEAM
Yasushi Tsubota (KIT), Yoshitaka Sugimoto (Nanyo) TL2018-11
 [more] TL2018-11
TL 2017-09-23
Kyoto Kyoto Institute of Technology Toward automatic evaluation of shadowing data -- Evaluation of teachers' rating for students' shadowing data --
Yasushi Tsubota (KIT), Kayoko Ito (Kyoto Univ.) TL2017-40
Recently, many shadowing research proved that shadowing has the positive effect on improving English proficiency. In spi... [more] TL2017-40
TL 2017-09-23
Kyoto Kyoto Institute of Technology Evaluation of Telecommunication activities of speaking with Filipino Teachers
Sandra Healy, Yasushi Tsubota (KIT), Yumiko Kudo, Monte Balistoy (QQE) TL2017-41
 [more] TL2017-41
TL 2017-03-21
Aichi Nagoya International Centter Presentation evaluation by English Speaker at distant place
Yasushi Tsubota (KIT), Yumiko Kudo (QQ English) TL2016-65
When teachers evaluate speaking activities online, they can see only what the camera of the computer displays and its vi... [more] TL2016-65
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