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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 41 - 60 of 422 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
RCS, NS
(Joint)
2022-12-16
09:30
Aichi Nagoya Institute of Technology, and Online
(Primary: On-site, Secondary: Online)
Convergence analysis of Interference-Aware Channel Segregation based Multiple Channel Assignment
Katsuhiro Temma, Kenichi Takizawa (NICT), Hidenori Matsuo, Fumiyuki Adachi (Tohoku Univ.) RCS2022-198
Our recently proposed interference-aware channel segregation based dynamic channel assignment (IACS-DCA) forms a channel... [more] RCS2022-198
pp.69-74
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)
Analysis of Heartbeats and Facial Expressions of Game Players -- Toward Objective Measurement of QOL --
Hirotada Ueda, Kei Shimonishi, Kazuaki Kondo, Yuich Nakamura (Kyoto Univ.)
An experiment was conducted to record and analyze heart rate data and facial images of players while playing a game in o... [more]
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)
A Multi-Agent Simulation Model for individual purchasing behavior & shortages -- Multi-agent learning on networks under uncertain information --
Arata Maeda, Takashi Takekawa (Kogakuin Univ.)
Information about the decrease in the supply of daily necessities during the corona situation was widely discussed. As a... [more]
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)

Naoya Kitamura (ePARA)
The term "blind e-sports" is a general term for e-sports involving blind e-sports players. The ePARA has adopted the 2D ... [more]
WIT, HI-SIGACI 2022-12-08
11:15
Tokyo AIST Tokyo Waterfront (TBD) Analysis of Learning Behavior of Deaf and Hard of Hearing Students in Use of Novel-Game Type On-Demand Learning Contents
Daisuke Wakatsuki (NTUT), Takeaki Shionome (Teikyo Univ.), Tatsuya Arai (NTUT) WIT2022-7
Captions are extremely important for the Deaf and hard of hearing(DHH) people to understand and comprehend video content... [more] WIT2022-7
pp.17-22
COMP 2022-12-06
10:20
Ehime Ehime Univ. Media Hall A Common Generalization of Budget Games and Congestion Games
Fuga Kiyosue (SCSK), Kenjiro Takazawa (Hosei Univ.) COMP2022-23
Budget games provide a model of noncooperative games arising from resource allocation problems. Budget games have severa... [more] COMP2022-23
pp.14-17
COMP 2022-12-06
13:45
Ehime Ehime Univ. Media Hall [Invited Talk] Coordination of Multiple game AI in Two-player Board Games
Shogo Takeuchi (Kochi Univ. of Tech.) COMP2022-27
In the field of game informatics, creating a game AI that is stronger than a human champion is one of the major goals an... [more] COMP2022-27
p.31
SITE, IPSJ-CE 2022-12-04
13:25
Fukuoka
(Primary: On-site, Secondary: Online)
Quine's Philosophy concerning Reduction and Verification -- "Two Dogmas of Empiricism" in Essence --
Makoto Koike (MK Microwave) SITE2022-52
Willard Van Orman Quine, who served in the U.S. Navy during World War II, published an article entitled "The Two Dogmas ... [more] SITE2022-52
pp.7-8
CAS, MSS, IPSJ-AL [detail] 2022-11-17
13:35
Kochi
(Primary: On-site, Secondary: Online)
An Attempt to Develop an Artificial Classroom Game Considering the Peak-End Rule
Hidenori Kondo, Ryuto Ogata (Niigata Univ.), Kentaro Tani (NUHW), Tsunehiko Tanaka, Tatsuya Yamazaki (Niigata Univ.), Takahisa Kamikura (NUHW), Koji Anazawa (RUNEXY), Yoshinobu Maeda (Niigata Univ.) CAS2022-38 MSS2022-21
Approaches to solving bullying have been taken from various perspectives, such as medicine, social psychology, and educa... [more] CAS2022-38 MSS2022-21
pp.7-12
CAS, MSS, IPSJ-AL [detail] 2022-11-18
16:00
Kochi
(Primary: On-site, Secondary: Online)
An Investigation of Software Describing Methods to Design Parallax Background Scrolling Hardware in High-level Synthesis
Kilryong Lee, Akira Yamawaki (KIT) CAS2022-59 MSS2022-42
We are developing a game programing library which can be converted to hardware modules by High-Level Synthesis, HLS tech... [more] CAS2022-59 MSS2022-42
pp.105-110
RISING
(3rd)
2022-10-31
15:00
Kyoto Kyoto Terrsa (Day 1), and Online (Day 2, 3) [Poster Presentation] On Competitive Service Chaining among Multiple Service Brokers in NFV Networks
Ryohei Kokura, Masahiro Sasabe, Shoji Kasahara (NAIST)
Running network functions as software on generic hardware is a promising technology called as network functions virtuali... [more]
DC, SS 2022-10-25
10:50
Fukushima  
(Primary: On-site, Secondary: Online)
SS2022-23 DC2022-29 Synthesis problems with multiple environments that behave rationally have been studied based on multiplayer non-zero-sum... [more] SS2022-23 DC2022-29
pp.10-15
NS 2022-10-07
09:30
Hokkaido Hokkaidou University + Online
(Primary: On-site, Secondary: Online)
A Selfish Service Chaining Scheme for Minimizing Service Path Delay in NFV Networks
Ryohei Kokura, Masahiro Sasabe, Shoji Kasahara (NAIST) NS2022-95
Network functions virtualization (NFV) can flexibly achieve various network services by running network functions as sof... [more] NS2022-95
pp.88-93
AI 2022-09-16
13:30
Shizuoka
(Primary: On-site, Secondary: Online)
Temporal Modeling of Players for Multi-agent Coordination in Non-Cooperative Game
Junjie Zhong, Toshiharu Sugawara (Waseda Univ.) AI2022-26
Multi-agent interaction structures that contain mixed cooperative-competitive relationships appear in many realistic sit... [more] AI2022-26
pp.48-53
IA, CQ, MIKA
(Joint)
2022-09-15
14:55
Hokkaido Hokkaido Citizens Actives Center
(Primary: On-site, Secondary: Online)
[Invited Talk] Artificial Intelligence Approaches for Curling
Masahito Yamamoto (Hokkaido Univ.) CQ2022-32
Curling is a sport in which players compete for points by delivering stones on the ice, and is one of the official sport... [more] CQ2022-32
p.49
CCS, NLP 2022-06-10
14:50
Osaka
(Primary: On-site, Secondary: Online)
Optimal preference satisfaction for conflict-free joint decisions
Hiroaki Shinkawa, Nicolas Chauvet (Univ. Tokyo), Guillaume Bachelier (Univ. Grenoble Alpes), Andre Roehm, Ryoichi Horisaki, Makoto Naruse (Univ. Tokyo) NLP2022-20 CCS2022-20
We all have preferences when multiple choices are available. If we insist on satisfying our preferences only, we may suf... [more] NLP2022-20 CCS2022-20
pp.100-105
MSS, NLP 2022-03-28
13:00
Online Online A Study on Applying Game Balancing Method Using Deep Reinforcement Learning to Pokemon
Ryohei Okamura, Atsuo Ozaki (OIT) MSS2021-61 NLP2021-132
We propose a method to automatically adjust the game balance of video games using rein-forcement learning. The problem w... [more] MSS2021-61 NLP2021-132
pp.33-36
MSS, NLP 2022-03-29
13:25
Online Online Evolutionary game-based modeling of decision-making of miners in blockchain
Kosuke Toda, Naomi Kuze, Toshimitsu Ushio (Osaka Univ.) MSS2021-75 NLP2021-146
An electric bill for mining in blockchain depends on situations of electric power systems in territories while a reward ... [more] MSS2021-75 NLP2021-146
pp.105-110
MSS, NLP 2022-03-29
16:10
Online Online On an Integrator-based Toll Design for Selfish Routing with Departure Time Selection
Takafumi Kanazawa, Ryuichiro Shihara (Setsunan Univ.) MSS2021-81 NLP2021-152
Selfish routing is a model of agents who select their traveling paths selfishly in order to minimize their latencies. Th... [more] MSS2021-81 NLP2021-152
pp.139-142
NS, IN
(Joint)
2022-03-11
09:50
Online Online A User Allocation Scheme for DASH Multi-Servers Considering Coalition Structure Generation
Kazuma Inomata, Sumiko Miyata (SIT) IN2021-38
In order to improve the QoE of users in DASH streaming communication, multi-servers are used to pseudo-increase the band... [more] IN2021-38
pp.43-48
 Results 41 - 60 of 422 [Previous]  /  [Next]  
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