Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
RCS, NS (Joint) |
2022-12-16 09:30 |
Aichi |
Nagoya Institute of Technology, and Online (Primary: On-site, Secondary: Online) |
Convergence analysis of Interference-Aware Channel Segregation based Multiple Channel Assignment Katsuhiro Temma, Kenichi Takizawa (NICT), Hidenori Matsuo, Fumiyuki Adachi (Tohoku Univ.) RCS2022-198 |
Our recently proposed interference-aware channel segregation based dynamic channel assignment (IACS-DCA) forms a channel... [more] |
RCS2022-198 pp.69-74 |
HCGSYMPO (2nd) |
2022-12-14 - 2022-12-16 |
Kagawa |
Onsite (Sunport Takamatsu) and Online (Primary: On-site, Secondary: Online) |
Analysis of Heartbeats and Facial Expressions of Game Players
-- Toward Objective Measurement of QOL -- Hirotada Ueda, Kei Shimonishi, Kazuaki Kondo, Yuich Nakamura (Kyoto Univ.) |
An experiment was conducted to record and analyze heart rate data and facial images of players while playing a game in o... [more] |
|
HCGSYMPO (2nd) |
2022-12-14 - 2022-12-16 |
Kagawa |
Onsite (Sunport Takamatsu) and Online (Primary: On-site, Secondary: Online) |
A Multi-Agent Simulation Model for individual purchasing behavior & shortages
-- Multi-agent learning on networks under uncertain information -- Arata Maeda, Takashi Takekawa (Kogakuin Univ.) |
Information about the decrease in the supply of daily necessities during the corona situation was widely discussed. As a... [more] |
|
HCGSYMPO (2nd) |
2022-12-14 - 2022-12-16 |
Kagawa |
Onsite (Sunport Takamatsu) and Online (Primary: On-site, Secondary: Online) |
Naoya Kitamura (ePARA) |
The term "blind e-sports" is a general term for e-sports involving blind e-sports players. The ePARA has adopted the 2D ... [more] |
|
WIT, HI-SIGACI |
2022-12-08 11:15 |
Tokyo |
AIST Tokyo Waterfront (TBD) |
Analysis of Learning Behavior of Deaf and Hard of Hearing Students in Use of Novel-Game Type On-Demand Learning Contents Daisuke Wakatsuki (NTUT), Takeaki Shionome (Teikyo Univ.), Tatsuya Arai (NTUT) WIT2022-7 |
Captions are extremely important for the Deaf and hard of hearing(DHH) people to understand and comprehend video content... [more] |
WIT2022-7 pp.17-22 |
COMP |
2022-12-06 10:20 |
Ehime |
Ehime Univ. Media Hall |
A Common Generalization of Budget Games and Congestion Games Fuga Kiyosue (SCSK), Kenjiro Takazawa (Hosei Univ.) COMP2022-23 |
Budget games provide a model of noncooperative games arising from resource allocation problems. Budget games have severa... [more] |
COMP2022-23 pp.14-17 |
COMP |
2022-12-06 13:45 |
Ehime |
Ehime Univ. Media Hall |
[Invited Talk]
Coordination of Multiple game AI in Two-player Board Games Shogo Takeuchi (Kochi Univ. of Tech.) COMP2022-27 |
In the field of game informatics, creating a game AI that is stronger than a human champion is one of the major goals an... [more] |
COMP2022-27 p.31 |
SITE, IPSJ-CE |
2022-12-04 13:25 |
Fukuoka |
(Primary: On-site, Secondary: Online) |
Quine's Philosophy concerning Reduction and Verification
-- "Two Dogmas of Empiricism" in Essence -- Makoto Koike (MK Microwave) SITE2022-52 |
Willard Van Orman Quine, who served in the U.S. Navy during World War II, published an article entitled "The Two Dogmas ... [more] |
SITE2022-52 pp.7-8 |
CAS, MSS, IPSJ-AL [detail] |
2022-11-17 13:35 |
Kochi |
(Primary: On-site, Secondary: Online) |
An Attempt to Develop an Artificial Classroom Game Considering the Peak-End Rule Hidenori Kondo, Ryuto Ogata (Niigata Univ.), Kentaro Tani (NUHW), Tsunehiko Tanaka, Tatsuya Yamazaki (Niigata Univ.), Takahisa Kamikura (NUHW), Koji Anazawa (RUNEXY), Yoshinobu Maeda (Niigata Univ.) CAS2022-38 MSS2022-21 |
Approaches to solving bullying have been taken from various perspectives, such as medicine, social psychology, and educa... [more] |
CAS2022-38 MSS2022-21 pp.7-12 |
CAS, MSS, IPSJ-AL [detail] |
2022-11-18 16:00 |
Kochi |
(Primary: On-site, Secondary: Online) |
An Investigation of Software Describing Methods to Design Parallax Background Scrolling Hardware in High-level Synthesis Kilryong Lee, Akira Yamawaki (KIT) CAS2022-59 MSS2022-42 |
We are developing a game programing library which can be converted to hardware modules by High-Level Synthesis, HLS tech... [more] |
CAS2022-59 MSS2022-42 pp.105-110 |
RISING (3rd) |
2022-10-31 15:00 |
Kyoto |
Kyoto Terrsa (Day 1), and Online (Day 2, 3) |
[Poster Presentation]
On Competitive Service Chaining among Multiple Service Brokers in NFV Networks Ryohei Kokura, Masahiro Sasabe, Shoji Kasahara (NAIST) |
Running network functions as software on generic hardware is a promising technology called as network functions virtuali... [more] |
|
DC, SS |
2022-10-25 10:50 |
Fukushima |
(Primary: On-site, Secondary: Online) |
SS2022-23 DC2022-29 |
Synthesis problems with multiple environments that behave rationally have been studied based on multiplayer non-zero-sum... [more] |
SS2022-23 DC2022-29 pp.10-15 |
NS |
2022-10-07 09:30 |
Hokkaido |
Hokkaidou University + Online (Primary: On-site, Secondary: Online) |
A Selfish Service Chaining Scheme for Minimizing Service Path Delay in NFV Networks Ryohei Kokura, Masahiro Sasabe, Shoji Kasahara (NAIST) NS2022-95 |
Network functions virtualization (NFV) can flexibly achieve various network services by running network functions as sof... [more] |
NS2022-95 pp.88-93 |
AI |
2022-09-16 13:30 |
Shizuoka |
(Primary: On-site, Secondary: Online) |
Temporal Modeling of Players for Multi-agent Coordination in Non-Cooperative Game Junjie Zhong, Toshiharu Sugawara (Waseda Univ.) AI2022-26 |
Multi-agent interaction structures that contain mixed cooperative-competitive relationships appear in many realistic sit... [more] |
AI2022-26 pp.48-53 |
IA, CQ, MIKA (Joint) |
2022-09-15 14:55 |
Hokkaido |
Hokkaido Citizens Actives Center (Primary: On-site, Secondary: Online) |
[Invited Talk]
Artificial Intelligence Approaches for Curling Masahito Yamamoto (Hokkaido Univ.) CQ2022-32 |
Curling is a sport in which players compete for points by delivering stones on the ice, and is one of the official sport... [more] |
CQ2022-32 p.49 |
CCS, NLP |
2022-06-10 14:50 |
Osaka |
(Primary: On-site, Secondary: Online) |
Optimal preference satisfaction for conflict-free joint decisions Hiroaki Shinkawa, Nicolas Chauvet (Univ. Tokyo), Guillaume Bachelier (Univ. Grenoble Alpes), Andre Roehm, Ryoichi Horisaki, Makoto Naruse (Univ. Tokyo) NLP2022-20 CCS2022-20 |
We all have preferences when multiple choices are available. If we insist on satisfying our preferences only, we may suf... [more] |
NLP2022-20 CCS2022-20 pp.100-105 |
MSS, NLP |
2022-03-28 13:00 |
Online |
Online |
A Study on Applying Game Balancing Method Using Deep Reinforcement Learning to Pokemon Ryohei Okamura, Atsuo Ozaki (OIT) MSS2021-61 NLP2021-132 |
We propose a method to automatically adjust the game balance of video games using rein-forcement learning. The problem w... [more] |
MSS2021-61 NLP2021-132 pp.33-36 |
MSS, NLP |
2022-03-29 13:25 |
Online |
Online |
Evolutionary game-based modeling of decision-making of miners in blockchain Kosuke Toda, Naomi Kuze, Toshimitsu Ushio (Osaka Univ.) MSS2021-75 NLP2021-146 |
An electric bill for mining in blockchain depends on situations of electric power systems in territories while a reward ... [more] |
MSS2021-75 NLP2021-146 pp.105-110 |
MSS, NLP |
2022-03-29 16:10 |
Online |
Online |
On an Integrator-based Toll Design for Selfish Routing with Departure Time Selection Takafumi Kanazawa, Ryuichiro Shihara (Setsunan Univ.) MSS2021-81 NLP2021-152 |
Selfish routing is a model of agents who select their traveling paths selfishly in order to minimize their latencies. Th... [more] |
MSS2021-81 NLP2021-152 pp.139-142 |
NS, IN (Joint) |
2022-03-11 09:50 |
Online |
Online |
A User Allocation Scheme for DASH Multi-Servers Considering Coalition Structure Generation Kazuma Inomata, Sumiko Miyata (SIT) IN2021-38 |
In order to improve the QoE of users in DASH streaming communication, multi-servers are used to pseudo-increase the band... [more] |
IN2021-38 pp.43-48 |