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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 61 - 80 of 424 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
MSS, NLP 2022-03-29
16:10
Online Online On an Integrator-based Toll Design for Selfish Routing with Departure Time Selection
Takafumi Kanazawa, Ryuichiro Shihara (Setsunan Univ.) MSS2021-81 NLP2021-152
Selfish routing is a model of agents who select their traveling paths selfishly in order to minimize their latencies. Th... [more] MSS2021-81 NLP2021-152
pp.139-142
NS, IN
(Joint)
2022-03-11
09:50
Online Online A User Allocation Scheme for DASH Multi-Servers Considering Coalition Structure Generation
Kazuma Inomata, Sumiko Miyata (SIT) IN2021-38
In order to improve the QoE of users in DASH streaming communication, multi-servers are used to pseudo-increase the band... [more] IN2021-38
pp.43-48
NS, IN
(Joint)
2022-03-11
11:20
Online Online AP Connection Method for Maximizing System Throughput Considering User Interference
Yu Kato (SIT), Jiquan Xie, Tutomu Murase (Nagoya Univ.), Sumiko Miyata (SIT) IN2021-42
In a multi-transmission rate environment, an AP connection method that maximizes the system throughput based on the coop... [more] IN2021-42
pp.67-72
CQ, IMQ, MVE, IE
(Joint) [detail]
2022-03-09
15:55
Online Online (Zoom) A Study on Interactive Projection Mapping System using 3D Game Engine
Shoko Yoshida, Naoki Hashimoto (UEC) IMQ2021-24 IE2021-86 MVE2021-53
Currently, in the COVID-19 pandemic, the opportunity to actually touch and experience objects is being lost, and much re... [more] IMQ2021-24 IE2021-86 MVE2021-53
pp.76-81
ICSS, IPSJ-SPT 2022-03-07
14:10
Online Online Proposal and consideration of internal fraud model by signaling game
Junki Yuasa (Nagoya Univ.), Hiroki Kashiwazaki (NII) ICSS2021-62
The damage of information security incidents caused by internal fraud is great, and it is necessary for organizations to... [more] ICSS2021-62
pp.20-25
ET 2022-03-04
14:30
Online Online Development and Evaluation of an Intropunitive Thinking Support System Through Reflection Activity in Werewolf Game
Shota Ishii, Kento Koike, Takahito Tomoto (Tokyo Polytechnic Univ.) ET2021-73
For learning by myself in social situations, intropunitive thinking which seeks cause from oneself, is more effective th... [more] ET2021-73
pp.123-128
AI 2022-02-28
10:40
Miyazaki Youth Hostel Sunflower MIYAZAKI
(Primary: On-site, Secondary: Online)
Observation Dialogue game and Impact on Strategy by Matrix-type Knowledge -- Question Selection of “INSIDER” Agents --
Ryunosuke Narikiyo, Youichiro Miyake (Rikkyo Univ.) AI2021-14
In this paper, we deal with Artificial Intelligence in agents as players in “INSIDER”, which is Imperfect Information Di... [more] AI2021-14
pp.13-18
MVE, IPSJ-CVIM, VRSJ-SIG-MR 2022-01-27
15:55
Online Online Estimating Conversational Proactiveness Using Speech Prosody in an Immersive RPG Game Simulating Face-to-Face English Conversation
Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.) MVE2021-33
In this study, we propose a method of proactive utterance of foreign language in an RPG game that enables users to walk ... [more] MVE2021-33
pp.19-24
TL 2021-12-18
10:30
Online Online Examining the Possibility of Using Minecraft for English Language Education
Yasushi Tsubota (KIT), Eiji Tomida (Ehime Univ.) TL2021-24
This research meeting has a special session on "Learning in Sandbox Environments". In this paper, we took up Minecraft, ... [more] TL2021-24
pp.1-6
IN, IA
(Joint)
2021-12-17
10:15
Hiroshima Higashi-Senda campus, Hiroshima Univ.
(Primary: On-site, Secondary: Online)
Improvement of delay reduction technology for fighting games using P2P communication
Satoshi Shochiku, Hiroshi Inai, Tsuyoshi Arai, Hideaki Wakabayashi (Okayama Pref. Univ.) IN2021-21
In recent years, fighting games have been played all over the world, and through the use of the Internet, it is possible... [more] IN2021-21
pp.17-21
HCGSYMPO
(2nd)
2021-12-15
- 2021-12-17
Online Online Psychophysiological study on the effect of game events generated in response to player's unconscious laughter
Mikito Fukuda, Yoshiko Arimoto (CIT)
Our goal is to build a novel interaction system that enhances the player’s experience in the virtual game environment by... [more]
HCGSYMPO
(2nd)
2021-12-15
- 2021-12-17
Online Online The strategy for increase reward in Request-Requested considering false declaration
Asumi Nagai, Takashi Takekawa (KUTE-TOKYO)
In interpersonal relationships, it is natural for undertake an asking without clearly reward. It doesn't seem to be econ... [more]
CCS 2021-11-19
10:45
Osaka Osaka Univ.
(Primary: On-site, Secondary: Online)
User Departure and QoE Assessment in DASH Rate Determination Method Considering User Preference
Takumi Yanagisawa, Sumiko Miyata (SIT) CCS2021-27
In Dynamic Adaptive Streaming over HTTP (DASH), which is the most widespread video delivery service system using the Int... [more] CCS2021-27
pp.55-60
MVE 2021-09-18
10:30
Online Online Face-to-Face English Conversation Learning System with Characters in an Immersive Game Environment
Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.) MVE2021-17
In this study, we proposed an RPG game-type learning system that allows users to freely walk-through in a virtual space ... [more] MVE2021-17
pp.50-55
NLC 2021-09-16
11:15
Online Online Sports games article generation of Judo and Kendo tournaments
Kazutaka Shimada, Tsukasa Shiota, Yoichi Kondo (Kyutech), Takehiro Murashige, Tatsuya Yazawa (Nishinippon Shimbun) NLC2021-10
In this paper, we report a sports game article generation system for a Judo and Kendo tournament.
The system is based o... [more]
NLC2021-10
pp.20-24
COMP, IPSJ-AL 2021-08-25
16:30
Online Online Rational sumcheck protocols for classically delegating quantum computing to a quantum server
Yuki Takeuchi (NTT), Tomoyuki Morimae (Kyoto Univ.), Seiichiro Tani (NTT) COMP2021-11
Recently, a new model of delegated quantum computing has been proposed, namely, rational delegated quantum computing.
... [more]
COMP2021-11
pp.10-13
WIT 2021-08-20
13:55
Online Online Development of Color Differences Spotting Game for Color Blindness Experience
Jumpei Motohashi, Takeaki Shionome (Teikyo Univ.) WIT2021-14
According to a survey on the actual situation of people with congenital color blindness in 2010 and 2011, the estimated ... [more] WIT2021-14
pp.5-10
WIT 2021-08-20
14:20
Online Online Basic Study on Novel-Game Type On-Demand Learning Contents for Deaf and Hard of Hearing Students
Tatsuya Arai (NTUT), Takeaki Shionome (Teikyo Univ.), Daisuke Wakatsuki (NTUT) WIT2021-15
In this study, we developed a learning contents that allows students to learn based on subtitles by presenting speech-r... [more] WIT2021-15
pp.11-16
KBSE, SWIM 2021-05-21
11:30
Online Online Design of a Machine Learner for Adapting Competitive Game Strategies to Players' Proficiency
Daisuke Takeuchi, Masami Noro, Atsushi Sawada (Nanzan Univ.) KBSE2021-2 SWIM2021-2
In recent, player modeling has become an important issue in the area of game AI design and many researchers and practiti... [more] KBSE2021-2 SWIM2021-2
pp.7-12
IN, NS
(Joint)
2021-03-04
09:10
Online Online A Proposal for Two Types of Flows Admission Control Using Stochastic Evolutionary Game Theory
Kojima Taichi, Sumiko Miyata (SIT) IN2020-58
A call admission control scheme has been proposed to maximize the satisfaction of all users when accommodating communica... [more] IN2020-58
pp.25-30
 Results 61 - 80 of 424 [Previous]  /  [Next]  
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