Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
MSS, NLP |
2022-03-29 16:10 |
Online |
Online |
On an Integrator-based Toll Design for Selfish Routing with Departure Time Selection Takafumi Kanazawa, Ryuichiro Shihara (Setsunan Univ.) MSS2021-81 NLP2021-152 |
Selfish routing is a model of agents who select their traveling paths selfishly in order to minimize their latencies. Th... [more] |
MSS2021-81 NLP2021-152 pp.139-142 |
NS, IN (Joint) |
2022-03-11 09:50 |
Online |
Online |
A User Allocation Scheme for DASH Multi-Servers Considering Coalition Structure Generation Kazuma Inomata, Sumiko Miyata (SIT) IN2021-38 |
In order to improve the QoE of users in DASH streaming communication, multi-servers are used to pseudo-increase the band... [more] |
IN2021-38 pp.43-48 |
NS, IN (Joint) |
2022-03-11 11:20 |
Online |
Online |
AP Connection Method for Maximizing System Throughput Considering User Interference Yu Kato (SIT), Jiquan Xie, Tutomu Murase (Nagoya Univ.), Sumiko Miyata (SIT) IN2021-42 |
In a multi-transmission rate environment, an AP connection method that maximizes the system throughput based on the coop... [more] |
IN2021-42 pp.67-72 |
CQ, IMQ, MVE, IE (Joint) [detail] |
2022-03-09 15:55 |
Online |
Online (Zoom) |
A Study on Interactive Projection Mapping System using 3D Game Engine Shoko Yoshida, Naoki Hashimoto (UEC) IMQ2021-24 IE2021-86 MVE2021-53 |
Currently, in the COVID-19 pandemic, the opportunity to actually touch and experience objects is being lost, and much re... [more] |
IMQ2021-24 IE2021-86 MVE2021-53 pp.76-81 |
ICSS, IPSJ-SPT |
2022-03-07 14:10 |
Online |
Online |
Proposal and consideration of internal fraud model by signaling game Junki Yuasa (Nagoya Univ.), Hiroki Kashiwazaki (NII) ICSS2021-62 |
The damage of information security incidents caused by internal fraud is great, and it is necessary for organizations to... [more] |
ICSS2021-62 pp.20-25 |
ET |
2022-03-04 14:30 |
Online |
Online |
Development and Evaluation of an Intropunitive Thinking Support System Through Reflection Activity in Werewolf Game Shota Ishii, Kento Koike, Takahito Tomoto (Tokyo Polytechnic Univ.) ET2021-73 |
For learning by myself in social situations, intropunitive thinking which seeks cause from oneself, is more effective th... [more] |
ET2021-73 pp.123-128 |
AI |
2022-02-28 10:40 |
Miyazaki |
Youth Hostel Sunflower MIYAZAKI (Primary: On-site, Secondary: Online) |
Observation Dialogue game and Impact on Strategy by Matrix-type Knowledge
-- Question Selection of “INSIDER” Agents -- Ryunosuke Narikiyo, Youichiro Miyake (Rikkyo Univ.) AI2021-14 |
In this paper, we deal with Artificial Intelligence in agents as players in “INSIDER”, which is Imperfect Information Di... [more] |
AI2021-14 pp.13-18 |
MVE, IPSJ-CVIM, VRSJ-SIG-MR |
2022-01-27 15:55 |
Online |
Online |
Estimating Conversational Proactiveness Using Speech Prosody in an Immersive RPG Game Simulating Face-to-Face English Conversation Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.) MVE2021-33 |
In this study, we propose a method of proactive utterance of foreign language in an RPG game that enables users to walk ... [more] |
MVE2021-33 pp.19-24 |
TL |
2021-12-18 10:30 |
Online |
Online |
Examining the Possibility of Using Minecraft for English Language Education Yasushi Tsubota (KIT), Eiji Tomida (Ehime Univ.) TL2021-24 |
This research meeting has a special session on "Learning in Sandbox Environments". In this paper, we took up Minecraft, ... [more] |
TL2021-24 pp.1-6 |
IN, IA (Joint) |
2021-12-17 10:15 |
Hiroshima |
Higashi-Senda campus, Hiroshima Univ. (Primary: On-site, Secondary: Online) |
Improvement of delay reduction technology for fighting games using P2P communication Satoshi Shochiku, Hiroshi Inai, Tsuyoshi Arai, Hideaki Wakabayashi (Okayama Pref. Univ.) IN2021-21 |
In recent years, fighting games have been played all over the world, and through the use of the Internet, it is possible... [more] |
IN2021-21 pp.17-21 |
HCGSYMPO (2nd) |
2021-12-15 - 2021-12-17 |
Online |
Online |
Psychophysiological study on the effect of game events generated in response to player's unconscious laughter Mikito Fukuda, Yoshiko Arimoto (CIT) |
Our goal is to build a novel interaction system that enhances the player’s experience in the virtual game environment by... [more] |
|
HCGSYMPO (2nd) |
2021-12-15 - 2021-12-17 |
Online |
Online |
The strategy for increase reward in Request-Requested considering false declaration Asumi Nagai, Takashi Takekawa (KUTE-TOKYO) |
In interpersonal relationships, it is natural for undertake an asking without clearly reward. It doesn't seem to be econ... [more] |
|
CCS |
2021-11-19 10:45 |
Osaka |
Osaka Univ. (Primary: On-site, Secondary: Online) |
User Departure and QoE Assessment in DASH Rate Determination Method Considering User Preference Takumi Yanagisawa, Sumiko Miyata (SIT) CCS2021-27 |
In Dynamic Adaptive Streaming over HTTP (DASH), which is the most widespread video delivery service system using the Int... [more] |
CCS2021-27 pp.55-60 |
MVE |
2021-09-18 10:30 |
Online |
Online |
Face-to-Face English Conversation Learning System with Characters in an Immersive Game Environment Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.) MVE2021-17 |
In this study, we proposed an RPG game-type learning system that allows users to freely walk-through in a virtual space ... [more] |
MVE2021-17 pp.50-55 |
NLC |
2021-09-16 11:15 |
Online |
Online |
Sports games article generation of Judo and Kendo tournaments Kazutaka Shimada, Tsukasa Shiota, Yoichi Kondo (Kyutech), Takehiro Murashige, Tatsuya Yazawa (Nishinippon Shimbun) NLC2021-10 |
In this paper, we report a sports game article generation system for a Judo and Kendo tournament.
The system is based o... [more] |
NLC2021-10 pp.20-24 |
COMP, IPSJ-AL |
2021-08-25 16:30 |
Online |
Online |
Rational sumcheck protocols for classically delegating quantum computing to a quantum server Yuki Takeuchi (NTT), Tomoyuki Morimae (Kyoto Univ.), Seiichiro Tani (NTT) COMP2021-11 |
Recently, a new model of delegated quantum computing has been proposed, namely, rational delegated quantum computing.
... [more] |
COMP2021-11 pp.10-13 |
WIT |
2021-08-20 13:55 |
Online |
Online |
Development of Color Differences Spotting Game for Color Blindness Experience Jumpei Motohashi, Takeaki Shionome (Teikyo Univ.) WIT2021-14 |
According to a survey on the actual situation of people with congenital color blindness in 2010 and 2011, the estimated ... [more] |
WIT2021-14 pp.5-10 |
WIT |
2021-08-20 14:20 |
Online |
Online |
Basic Study on Novel-Game Type On-Demand Learning Contents for Deaf and Hard of Hearing Students Tatsuya Arai (NTUT), Takeaki Shionome (Teikyo Univ.), Daisuke Wakatsuki (NTUT) WIT2021-15 |
In this study, we developed a learning contents that allows students to learn based on subtitles by presenting speech-r... [more] |
WIT2021-15 pp.11-16 |
KBSE, SWIM |
2021-05-21 11:30 |
Online |
Online |
Design of a Machine Learner for Adapting Competitive Game Strategies to Players' Proficiency Daisuke Takeuchi, Masami Noro, Atsushi Sawada (Nanzan Univ.) KBSE2021-2 SWIM2021-2 |
In recent, player modeling has become an important issue in the area of game AI design and many researchers and practiti... [more] |
KBSE2021-2 SWIM2021-2 pp.7-12 |
IN, NS (Joint) |
2021-03-04 09:10 |
Online |
Online |
A Proposal for Two Types of Flows Admission Control Using Stochastic Evolutionary Game Theory Kojima Taichi, Sumiko Miyata (SIT) IN2020-58 |
A call admission control scheme has been proposed to maximize the satisfaction of all users when accommodating communica... [more] |
IN2020-58 pp.25-30 |