Online edition: ISSN 2432-6380
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IMQ2022-19
A Study about Face Age Manipulation and Morph Rate Control to Improve Trustworthiness of Self-face Morphed Agent
Shinji Iwata (Nagoya Univ.), Naoto Yoshida (Kogakuin Univ.), Tomoko Yonezawa (Kansai Univ.), Kenji Mase, Yu Enokibori (Nagoya Univ.)
pp. 1 - 7
IMQ2022-20
What Do Participants Care About During a Videoconference?
-- A Survey on the use of Primary and Secondary Spaces in Videoconferencing --
Kenta Ohnaka (Meiji Univ.), Masayuki Ihara (RIKEN), Minoru Kobayashi (Meiji Univ.)
pp. 8 - 13
IMQ2022-21
Investigation of communication through a mirror for the purpose of consideration conversation facilitation methods
Eko Miyata, Kanan Abe, Kosuke Kitabatake, Minoru Kobayashi (Meiji Univ.)
pp. 14 - 19
IMQ2022-22
A Study of Acceptability in Starting dialogue using Telepresence Robot
Mitsuhiro Goto, Soichiro Uchida, Hitoshi Seshimo (NTT)
pp. 20 - 25
IMQ2022-23
Survey About the Functions and Effects of ”Fillers” in Presentations
Yoshiki Sakagami, Sho Takeuchi, Hiroki Echigo, Minoru Kobayashi (Meiji Univ.)
pp. 26 - 31
IMQ2022-24
Effects of road width changes on driving in a driving simulator
Masahiro Fukui, Takumi Takaku, Satoshi Nakamura (Meiji Univ.), Shota Yamanaka (Yahoo)
pp. 32 - 37
IMQ2022-25
Exploring the Effects of Suppressing Peripheral Luminance Contrast for Reducing VR Sickness
Ryotaro Tanaka (UTokyo), Shogo Fukushima (Kyushu Univ.), Ari Hautasaari, Takeshi Naemura (UTokyo)
pp. 38 - 43
IMQ2022-26
A Design of Visual Effects for Promoting Joint Attention During Shared VR Experiences via a Projection of HMD User's View
Akiyoshi Shindo (UT), Shogo Fukushima (QU), Ari Hautasaari, Takeshi Naemura (UT)
pp. 44 - 49
IMQ2022-27
Initial Study on Learning Vocabulary Generation Methods for Language Acquisition from User Actions in IVR
Keigo Sakamoto, Shogo Fukushima (Kyushu Univ.)
pp. 50 - 55
IMQ2022-28
A system promoting postural improvement with the proteus effect
Shunpei Kitaura, Nobuchika Sakata (Ryukoku Univ.)
pp. 56 - 60
IMQ2022-29
Effects of olfactory and extranasal electrical stimulation on path guidance in VR space
Ayari Matsui, Kazuma Aoyama, Tomohiro Amemiya, Hideaki Kuzuoka, Takuji Narumi (UT)
pp. 61 - 66
IMQ2022-30
A Study on VR Footbath Interaction for Healing
Naoto Nishii, Mutsuo Sano (OIT), Koji imai (NICT)
pp. 67 - 72
IMQ2022-31
Reproducing ascending and Descending sensation in virtual reality with crossmodal of visual stimulation and handrail grasping sensation
Yuto Ohashi, Nobuchika Sakata (Ryukoku Univ.)
pp. 73 - 78
IMQ2022-32
Research on VR sickness reduction by skin surface cooling
Taiki Kawamura, Nobuchika Sakata (Ryukoku Univ.)
pp. 79 - 84
IMQ2022-33
A Fundamental Study on Affective Efficacy of Face Masks with Chromatic Color
Misaki Kishi, Hiroto Inoue, Mizuki Nakajima, Nobuji Tetsutani (Tokyo Denki Univ.)
pp. 85 - 88
IMQ2022-34
A Fundamental Study on Optimum Durations of Hit-Stop to Improve User Experience in Video Games
Shoyu Fukuda, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.)
pp. 89 - 92
IMQ2022-35
A Fundamental Study on Perception of Bistable Motion Illusion with Hit Stop
Tomoya Tanaka, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.)
pp. 93 - 96
IMQ2022-36
A Usability Testing of Countermeasures for Occlusion in 3DCG Video Games
Suzuka Jikihara, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.)
pp. 97 - 102
IMQ2022-37
Influence of minute color environmental stimuli based on heart rate on the immersive experience of VR game
Takumi Miyazaki (KUTE-TOKYO), Yuuka Makihata, Junko Ichino, Masahiro Ide (TCU), Hirotoshi Asano (KUTE-TOKYO)
pp. 103 - 108
IMQ2022-38
Measuring the impact of 360-degree video on users' viewing experience
Hayaoki Matsumoto, Mizuki Takenawa (UTokyo), Satoshi Ikehata (NII), Kiyoharu Aizawa (UTokyo)
pp. 109 - 114
IMQ2022-39
An Interaction based on VR Water Picnic
Issei Nobuyama, Mutsuo Sano (OIT)
pp. 115 - 120
IMQ2022-40
[Short Paper]
*
Kosei Kameyama (), Masato Shindo (NTT), Ryotaro Ogawa, Daiki Kondo, Mika Kurozumi (), Ryosuke Aoki (NTT)
pp. 121 - 122
IMQ2022-41
[Short Paper]
Optimization of generating IFS non-linear Fractal figure by previous searching of generation paths
Ken Aoki (Univ. of Nagasaki)
pp. 123 - 124
IMQ2022-42
[Short Paper]
Imagining body movements promote convergent thinking
Kairi Sugimoto, Katsumi Watanabe (Waseda Univ.)
pp. 125 - 126
IMQ2022-43
[Short Paper]
The effect of relative timing of laugh track on the fun of geometric figures
Mika Wakui, Kae Mukai, Katsumi Watanabe (Waseda Univ.)
pp. 127 - 128
IMQ2022-44
[Short Paper]
Relationship between website complexity and subjective evaluation
Yuto Nonaka, Kae Mukai, Katsumi Watanabe (Waseda Univ.)
pp. 129 - 130
IMQ2022-45
Development and Evaluation of a Tourist Information Recommendation System using Gaze Information
Taiga Mori, Mitsuho Yamada (Tokai Univ.), Eriko Ishii (Kagoshima Prefectural College), Yuko Hoshino (Tokai Univ.)
pp. 131 - 136
IMQ2022-46
Comparison of Representative Color Extraction Method and Investigation of Object Extraction Method for Photographs
Towa Asai (Tokai Univ.), Eriko Ishii (KTP), Yamada Mitsuho, Yuko Hoshino (Tokai Univ.)
pp. 137 - 141
IMQ2022-47
A study on web-based programming learning support systems
Naoki Fujisaka (Tokai Univ), Eriko Ishii (KPC), Mitsuho Yamada, Yuko Hoshino (Tokai Univ)
pp. 142 - 146
IMQ2022-48
[Invited Talk]
Active Musical Experience by Semi-automatic Instrument Robot System
Gou Koutaki (Kumamoto Univ.)
p. 147
IMQ2022-49
[Invited Talk]
Sensory display and effector actuation by transcutaneous electrical nerve stimulation
Kazuma Aoyama (UT)
p. 148
IMQ2022-50
[Invited Talk]
Trends and Prospects of Free Viewpoint Video Technologies
Toshiaki Fujii (Nagoya Univ.)
p. 149
IMQ2022-51
[Invited Talk]
A Study of Research Methodology to Approach Practitioners' Decision-Making
Ayumu Nishimura (MIMIGURI Co.,ltd.)
pp. 150 - 155
IMQ2022-52
[Special Talk]
Group Sparse/Low-rank Modeling for Multidimensional Signal Recovery
Seisuke Kyochi (Kogakuin Univ.)
pp. 156 - 161
IMQ2022-53
Relationship between sprint performance and jump ability of athletes based on 3D pose estimation from monocular RGB images
Peng Tan, Hidehiko Shishido, Satoru Tanikawa, Itaru Kitahara (The Univ, of Tsukuba)
pp. 162 - 167
IMQ2022-54
Effects of real-time monitoring of self-action on casual joggers
Takeo Hamada (UTokyo)
pp. 168 - 171
IMQ2022-55
Performance Evaluations of Level of Detail-based 3D Point Cloud Space Streaming
Yusuke Tagashira, Yumeka Chujo, Kenji Kanai (Waseda Univ.), Chihiro Nakatsuka, Kyohei Unno (KDDI Research, Inc), Jiro Katto (Waseda Univ.)
pp. 172 - 177
IMQ2022-56
A Method for Fast Compression of Sign Bits of DCT Coefficients in Image Coding
Fuma Ito, Chihiro Tsutake, Keita Takahashi, Toshiaki Fujii (Nagoya Univ.)
pp. 178 - 181
IMQ2022-57
Iris Image Quality Assessment with Degradation Scores for Recognition
Ryuichi Akashi, Yuho Shoji, Takahiro Toizumi, Atsushi Ito (NEC)
pp. 182 - 187
IMQ2022-58
Estimation of impression assessment using subjective evaluation of images and BERT
Yuzuki Omote (Seikei Grad.), Kenji Sugiyama, Takashi Yamazoe (Seikei Univ.)
pp. 188 - 191
IMQ2022-59
Analyzing Attractiveness of Cooking Recipe Titles based on Parts of Speech
Nanami Takagi (Nagoya Univ.), Haruya Kyutoku (Aichi Univ. of Technology), Keisuke Doman (Chukyo Univ.), Yasutomo Kawanishi (RIKEN), Takatsugu Hirayama (Univ. of Human Environments), Takahiro Komamizu, Ichiro Ide (Nagoya Univ.)
pp. 192 - 197
IMQ2022-60
[Short Paper]
Multi-Level Attention Network for Fine-Grained Fashion Retrieval
Ling Xiao, Toshihiko Yamasaki (UTokyo)
pp. 198 - 199
IMQ2022-61
HOCF: Hyperbolic Optimization Collaborative Filtering
Chi Zhang, Toshihiko Yamasaki (UTokyo)
pp. 200 - 205
IMQ2022-62
Evoked Emotion Distribution Learning through Analysis of Temporal User Comments in Social Media Videos
Yiming Wang (Nagoya Univ.), Marc A. Kastner (Kyoto Univ.), Da Huo, Takahiro Komamizu (Nagoya Univ.), Takatsugu Hirayama (UoH), Ichiro Ide (Nagoya Univ.)
pp. 206 - 211
IMQ2022-63
Object detection in advertisement images using multi-modal transformer
Yuta Kidokoro (Osaka Univ.), Naoko Nitta (Mukogawa Women's Univ.), Kazuaki Nakamura (Tokyo Univ. of Science), Noboru Babaguti (Fukui Univ. of Tech.)
pp. 212 - 217
IMQ2022-64
Image impression manipulation by object appearance transformation
Yuki Uchida (Osaka Univ.), Naoko Nitta (Mukogawa Women's Univ.), Kazuaki Nakamura (Tokyo Univ. of Science), Noboru Babaguchi (Fukui Univ. of Tech.)
pp. 218 - 223
IMQ2022-65
[Invited Talk]
Future Prospects of Visual Communication Technology
-- perceptions of the visible to the invisible --
Yoshie Enoki (TBS TELEVISION)
pp. 224 - 228
IMQ2022-66
A Reaction Interval Estimation Method Based on Recursive Short-term Principal Components Analysis for Skeletal Information of Badminton Players
Kana Sagawa, Hidehiko Shishido, Masashi Suita, Itaru Kitahara (Tsukuba Univ.)
pp. 229 - 234
IMQ2022-67
Wiped-Rate Estimation for Semiconductor Manufacturing Using DNN Based on 3D Body Tracking
Takehiro Nagata (Univ. of Tsukuba), Li-Wei Cheng (NCKU), Hidehiko Shishido (Univ. of Tsukuba), Hyejin Kim, Chanya Mahapun, Naoki Yoshii, Tsuyoshi Moriya (TEL), Itaru Kitahara (Univ. of Tsukuba)
pp. 235 - 240
IMQ2022-68
Creation of human gaze heat maps using skeletal estimation
Satoki Nakamura, Dan Mikami (Kogakuin Univ.)
pp. 241 - 246
IMQ2022-69
Classification of Kimarite Using Keypoints of Mawashi in Sumo Videos
Yuki Utsuro, Hidehiko Shishido, Yoshinari Kameda (U-Tsukuba)
pp. 247 - 253
IMQ2022-70
Estimation of the level between two people in cooperative behavior based on RGB-D images
Runyu Tian, Hidehiko Shishido, Yoshinari Kameda (U-Tsukuba)
pp. 254 - 259
IMQ2022-71
Proposal of Pseudo-rewind Function in a Face-to-face Environment to Improve Comprehension
Gai Matsumaru, Hidenori Takei, Ayumi Isobe, Kenta Ohnaka, Kousuke Kitabatake, Minoru Kobayashi (Meiji Univ)
pp. 260 - 265
IMQ2022-72
A Data Collection Protocol, Tool and Analysis for Avatar Facial Animation
Ryosuke Miyawaki, Monica Perusquia-Hernandez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa (NAIST)
pp. 266 - 271
IMQ2022-73
Examination of a Proposal Method to Reduce Wasted Energy caused by Hesitation when Entering a Room
Ayumi Isobe, Kanan Abe, Minoru Kobayashi (Meiji Univ.)
pp. 272 - 277
IMQ2022-74
A Study of Deficit Completion Method for 3D Point Cloud Reconstructed from Aerial Multi-View Images Based on Self-Attention Mechanism
Takenobu Kiyama, Hidehiko Shishido, Itaru Kitahara (Univ. of Tsukuba)
pp. 278 - 283
IMQ2022-75
Detecting objects of interest in a moving environment using gaze information
Yamato Miyajima, Dan Mikami (Kogakuin Univ)
pp. 284 - 289
IMQ2022-76
Applicability of Motion Transfer to Generation of Knee Joint Lateral Thrust Video
Yusuke Okamura, Dan Mikami (KUTE-TOKYO), Takuya Ibara, Koji Fujita (TMDU)
pp. 290 - 295
IMQ2022-77
A Study on Image Inpainting Considering Local Appearance Consistency
Tianxiang Zhang, Keisuke Doman, Yoshito Mekada (Chukyo Univ.)
pp. 296 - 301
IMQ2022-78
A Study on Offset Coding of Patch Data in Video-based Point Cloud Compression (V-PCC)
Emi Myoudou, Yoshitaka Kidani, Kei Kawamura (KDDI Research.)
pp. 302 - 305
IMQ2022-79
A study of the encoding runtime reduction for CU partition with intra prediction information in VVC
Yuta Saito, Yoshitaka Kidani, Haruhisa Kato, Kei Kawamura (KDDI Research, Inc.)
pp. 306 - 308
IMQ2022-80
A Consideration on Improving Frame Prediction Accuracy Using GAN and PredNet
Naoko Imai, Shunichi Sekiguchi, Wataru Kameyama (Waseda Univ)
pp. 309 - 314
IMQ2022-81
A Consideration on Improving Prediction Accuracy of PredNet by Combining Features of Pseudo-future Frame.
Kanato Sakama, Shunichi Sekiguchi, Wataru Kameyama (Waseda Univ.)
pp. 315 - 320
IMQ2022-82
Depth Estimation Method by Complementary Integration of Deep Learning and Stereo Vision
Mitsuhiro Murata, Hidehiko Shishido (Univ. of Tsukuba), Takeshi Endo (Hitachi), Itaru Kitahara (Univ. of Tsukuba)
pp. 321 - 326
IMQ2022-83
Can people understand semantic and visual information simultaneously in a subtitled video? --Verification by comparing dubbed video--
Ririka Ogawa, Yuki Nakajima, Miu Yatogo, Dan Mikami (Kogakuin Univ)
pp. 327 - 332
IMQ2022-84
Improvement of cross-attention modules for image captioning using pixel-wise semantic information
Zhihao Chen, Keisuke Doman, Yoshito Mekada (Chukyo Univ.)
pp. 333 - 338
IMQ2022-85
A Study of Force-Display Light Stick Device for Emotional Enhancement in Online Music Concerts
Masanori Yokoyama, Motohiro Makiguchi, Wakana Oshiro, Rika Mochizuki, Ryuji Yamamoto (NTT)
pp. 339 - 344
IMQ2022-86
A study of a global mapping method of ambient conditions estimated from first-person video and sound
Takenori Hara, Hideo Saito (Keio Univ.)
pp. 345 - 350
IMQ2022-87
Proposal of a scroll-type shape presenting device for various object grasping in VR space
Hiroki Ota, Daiki Hagimori, Monica Perusquia Hernandez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa (NAIST)
pp. 351 - 356
IMQ2022-88
Basic Study on Pointing Methods in Mirror-Transcending Aerial imaging
Motohiro Makiguchi, Ayaka Sano, Takahiro Matsumoto, Rika Mochizuki, Ryuji Yamamoto (NTT)
pp. 357 - 362
IMQ2022-89
Haunted House as a Co-Creation Media
-- Forming Community Consciousness Through Creation --
Sumaru Niida, Ryo Terui (KDDI Research), Satoshi Naruse, Masatoshi Imai, Shozaburo Shimada (VIVIWARE), Takahito Kamihira (Senshu Univ.)
pp. 363 - 368
IMQ2022-90
Development of a low-stress light stimulation device for daily Alzheimer's disease treatment
Yuki Yamaoka, Monica Perusquia-Hernandez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa (NAIST), Takeshi Morimoto (OU)
pp. 369 - 374
IMQ2022-91
Time-domain Monaural Speech Separation of Introducing Discriminative Loss between Speakers
Shaoxiang Dang, Tetsuya Matsumoto (Nagoya Univ.), Yoshinori Takeuchi (Daido Univ.), Hiroaki Kudo (Nagoya Univ.)
pp. 375 - 380
Note: Each article is a technical report without peer review, and its polished version will be published elsewhere.